UEFA Euro 2008
I created detail elements for all stadiums in the game ( lighting rigs, flags, railings, sideline details and crowd splines ).
I also created the surrounding environment seen through the gaps in the stadium (buildings, trees, hills).
James Bond Agent Under Fire
Agent Under Fire Props
I updated UV's and re-mapped existing props as well as building new elements.
I also re-built and re-mapped all the street tile intersections for the Hong Kong and Amsterdam levels. The later was cut from the game when "Bond Racing" was combined with a first person shooter to make Agent Under Fire.
Disney's Mickey Mouse Toddler
I modeled, textured, lit and animated 3D objects to match the 2D background art.
Where necessary, I also tracked each 3D element to the animated characters.
Adventures in Typing with Timon and Pumbaa
I modeled, textured, lit and animated the stone medallions, keyboards and palm fronds to match the 2D background art.
Jet Black Games
Big Beach Sports 2
I modeled, textured, and animated the majority of the environments for all the levels.
Because of severe time and budget restrictions, NONE of the levels in this game are anywhere close to publishable in my opinion. I had to do what I could (sometimes as the sole production artist in the studio) with limited time and resources.
Started production in Maya and switched to Max part way through.
- I was asked to rebuild, UV, add new details and texture existing environments for Basketball, Shuffleboard, Baseball, Slingshot, RC Planes, RC Trucks and Water Guns.
I rebuilt the city basketball court environment and added the inner courtyard, fire escape, abandoned car and many new textures.
For the RC car tracks, I built one and re-purpose the elements to create 2 more tracks.
- I created 3D models for the environments and created the lighting setup in grey scale. I then rendered out each complete grey scale 2D element ( ex. wall, floor, columns, easel wood) for the art director to tint and texture in Photoshop to complete the illustrations faster.