Off Hours Projects





Medieval Building

Medieval Building

  • Low poly medieval building model running in Unity with one 1024 colour map and one 1024 Normal map.

Low Poly Character

Wii Character Model

  • Low poly character built with the Wii console constraints in mind. Character texture 1024x1024, racket frame/ball 512x512, racket strings 64x64 with a 2bit alpha.

  • Built in 3DS Max, textured in Photoshop.

Porsche 911 GT 1 LM

  • Finding good photo reference for this car was tough so I was forced to rely on a 1:18 scale model for most design details.

  • The logo textures were all recreated with path vectors to ensure multi-resolution texture clarity no matter the size of the final rendered texture.

  • Built in 3DS Max, textured in Photoshop.

Gunship Concept

  • Built, lit, rigged, animated and rendered in 3ds Max. Textures done in Photoshop.

  • Published in the Ballistic edition, "Elemental".

Alien Monk Concept

  • Modeled in 3ds Max. Albedo, Specular and roughness textures in Photoshop. Placeholder robe is for context.

Metropolis Cityscape

  • The first image is a test for using the Greeble plugin as a city generator.

  • The technique worked well and with tweaks and customization produced an acceptable background cityscape with hero buildings in the foreground.

  • The vehicle was a concept for autonomous flying cars.

  • Built in 3DS Max, textured in Photoshop.


Alien Flight Suit Concept


  • Super Sculpey maquette.  20cm x 10cm x 6cm.
  • A character costume design for an alien species concept.
  • IPMS Vancouver Fall Show 2006 -3rd Place in the "ScratchBuilt or Heavily Converted” category.

Alien Character Concept

  • Super Sculpey maquette, 30cm x 12cm x 10cm. 
  • The alien character concept from above.
  • IPMS Vancouver Fall Show 2006 -1st Place in the "Scratch Built or Heavily Converted” category.

Ceramic Castle


Concept Design

Life Drawing