 
        
      
    Off Hours Projects
OFF HOURS PROJECTS
CG
Medieval Building
Medieval Building
- Low poly medieval building model running in Unity with one 1024 colour map and one 1024 Normal map. 
Low Poly Character
Wii Character Model
- Low poly character built with the Wii console constraints in mind. Character texture 1024x1024, racket frame/ball 512x512, racket strings 64x64 with a 2bit alpha. 
- Built in 3DS Max, textured in Photoshop. 
Porsche 911 GT 1 LM
- Finding good photo reference for this car was tough so I was forced to rely on a 1:18 scale model for most design details. 
- The logo textures were all recreated with path vectors to ensure multi-resolution texture clarity no matter the size of the final rendered texture. 
- Built in 3DS Max, textured in Photoshop. 
Gunship Concept
- Built, lit, rigged, animated and rendered in 3ds Max. Textures done in Photoshop. 
- Published in the Ballistic edition, "Elemental". 
Alien Monk Concept
- Modeled in 3ds Max. Albedo, Specular and roughness textures in Photoshop. Placeholder robe is for context. 
Metropolis Cityscape
- The first image is a test for using the Greeble plugin as a city generator. 
- The technique worked well and with tweaks and customization produced an acceptable background cityscape with hero buildings in the foreground. 
- The vehicle was a concept for autonomous flying cars. 
- Built in 3DS Max, textured in Photoshop. 
Sculpture
Alien Flight Suit Concept
- Super Sculpey maquette. 20cm x 10cm x 6cm.
- A character costume design for an alien species concept.
- IPMS Vancouver Fall Show 2006 -3rd Place in the "ScratchBuilt or Heavily Converted” category.
Alien Character Concept
- Super Sculpey maquette, 30cm x 12cm x 10cm.
- The alien character concept from above.
- IPMS Vancouver Fall Show 2006 -1st Place in the "Scratch Built or Heavily Converted” category.
 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                